

This route will play more like a conventional JRPG, with a crafting system, a lot of combat, and will most likely get you adjusted on how fighting works due to how frequent it is. In this chapter you will be navigating through the main story with pictures and grunts. The Prehistory scenario is where language has not been invented yet. Unsure which order to play the chapters in at the start of the game? You're in luck, as we have a separate guide that covers Which order to play the Live A Live Story Chapters in.īelow, you'll find brief descriptions of each of the chapters and links to their walkthroughs - a little more detailed than the simple list above. Ultimately, however, which chapters you choose to play and in what order is your choice - and our descriptions below will help you choose without our outright advice, if you wish. Here's the walkthroughs for each chapter: After completing that, a final chapter unlocks. You're initially presented with seven chapters to choose from - and after playing all seven of those, you unlock another. Each chapter is its own separate and discrete RPG adventure - and each is also quite different.

Live A Live is made unique by its structure, which gives the player a number of different scenarios - referred to in the remake as chapters - to play. Chapter Walkthroughs & Scenario Descriptions.

SNES players should be aware that there may be minor discrepancies with that version, as some small elements of the game have been changed. This page acts as our Live A Live Walkthrough Hub, featuring both advice on the basics and links to full walkthroughs for every chapter in the game. This guide was written for the Switch version, but everything charming about the SNES original has been kept intact, however, including level layouts and the combat system - which means this guide is suitable for the SNES or Switch remake versions of the game.
